Crawler Deep Dives
Long-form reviews of roguelike dungeon crawlers — 3,000+ words, spoiler-tagged, published fortnightly. Free to read.
Reviews, build guides, and battle reports for dungeon crawlers and tactics RPGs — written by players who log every failed run.
Featured across the tabletop & RPG scene
How we cover a game
We finish the campaign before writing a word — minimum 20 hours logged, every boss and side dungeon cleared.
We break down combat maths, loot curves, and difficulty pacing so you know exactly how a game rewards your time.
Tabletop titles get four sessions with our Balham group before any verdict — house rules and all.
Every review gets revisited after major patches or expansions, with a dated changelog so scores stay honest.
What we publish
Long-form reviews of roguelike dungeon crawlers — 3,000+ words, spoiler-tagged, published fortnightly. Free to read.
Step-by-step party builds for tactics RPGs with class breakdowns and turn-order maths. New guide every Tuesday.
Blow-by-blow write-ups from our tabletop campaigns, mapped out with terrain photos from real table sessions.
A tight weekly digest of releases, patch notes, and one hidden-gem pick. Free — £0, no ads, unsubscribe anytime.
£4/month backs our playtests and unlocks early drafts, the full review archive, and monthly reader Q&A threads.
Open tabletop meetups near Ritherdon Road, first Thursday monthly, 7–10pm. Free entry, dice provided, all levels welcome.
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Got a game we should cover, a correction on a review, or a guest-post idea? Drop us a line — we read everything from our Balham desk.